Table of Contents
A bank is a file generated by Wwise and composed of Events, sound structures, and/or media that will be loaded into the game's platform memory at a particular point in a game.
- For more information on generating banks with Wwise, refer to the Wwise Help.
Note: You may also wish to consult Using the Wwise Authoring API (WAAPI) for information on using Wwise's full authoring tool API, which deprecates the older SoundFrame system that could be used to build SoundBanks: Working with SoundBanks in SoundFrame. To generate banks with WAAPI, you'll have to learn to use the Wwise Authoring API Reference to call the
ak.wwise.ui.commands.executecommand and pass it an appropriate identifier, such as
- For general information about banks, how to refer to them in your game, and bank I/O concepts, refer to General Information.
- For detailed information about the bank-loading API, refer to Loading Banks.
- For a series of detailed examples about managing and integrating your banks, refer to Wwise Bank Management Samples.