Table of Contents
AkAuxSendValue Struct Reference
Auxiliary bus sends information per game object per given auxiliary bus. More...
|Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners).
|Auxiliary bus ID.
|Value in the range [0.0f:1.0f], send level to auxiliary bus.
Auxiliary bus sends information per game object per given auxiliary bus.
The documentation for this struct was generated from the following file: