Version

    Other Documentation

menu_open
Wwise SDK 2018.1.11
What's New in 2014.1.2?

2014.1.2 is a patch release. The following sections list and describe the changes made to Wwise between version 2014.1.1 and version 2014.1.2.

Platform SDK changes

  • Linux: changed build environment to Steam Runtime and GCC 4.8.1
  • Xbox One XDK updated to November 2014
  • PS4 SDK updated to 2.000
  • PlayStation®Vita SDK updated to 3.300

Performance Improvements

  • WG-26402 Improved loading speed when a project contains a large number of work units.

Bug Fixes

  • WG-26160 Fixed: A Crash, which occurred, when an RTPC transition was created and then the game object was destroyed before the next transition update.
  • WG-26288 Fixed: OutputDebugMsg still outputs in Release.
  • WG-26293 Fixed: Effect inclusion in SoundBank Definition File can result in a Preset of the same name being included in the SoundBank.
  • WG-26293 Fixed: Short ID clash incorrectly reported upon loading a project containing a Preset and a similarily-named non-Preset.
  • WG-26316 Fixed: Infinite loop in CAkListener::ComputeSpeakerMatrix3D() in scenarios using HDR and virtual voices caused by instance limiting.
  • WG-26328 Fixed: (iOS) Crash on ARM64 devices when playing events using Vorbis-encoded banks.
  • WG-26338 Fixed: Possible missing parameters updated when playing multiple nodes with different bus parent overrides.
  • WG-26341 Fixed: Command Queue Used is always over 100% in the profiler
  • WG-26346 Fixed: Crash in stream manager deferred device when loading large files with out-of-order request completion (regression in 2014.1).
  • WG-26347 Fixed: MIDI: MIDI clip note velocity, used in an RTPC on the MIDI Target's Source, does not update.
  • WG-26353 Fixed: Synth One: ASSERT (AkSynthOneSimd.inl) when playing Sawtooth with FM and PWM.
  • WG-26373 Fixed: Crash in ProcessModulators() caused by a memory allocation failure.
  • WG-26376 Fixed: A race condition in PS4 output sink when low CPU is used.
  • WG-26382 Fixed: Crash when changing the Convolution Reverb "Type" while playing in the Authoring Tool.
  • WG-26385 Fixed: (Android) Wwise takes CPU when in background.
  • WG-26386 Fixed: Crash in Motion when disconnecting a controller in a multi-player game.
  • WG-26388 Fixed: When the Init bank was unloaded, built-in parameter bindings did not get removed, causing an assert when re-loading the Init bank.
  • WG-26397 Fixed: (Windows) AkInitSettings::eMainOutputType set to AkAPI_DirectSound does not work.
  • WG-26405 Fixed: (VitaSW) ATRAC9 streamed files would not always release their stream buffer, causing issues on long source files.
  • WG-26411 Fixed: Missing Ak_EndOfEvent callback with Release libs only when voices are killed. Possible crash when multiple sounds start at the same time and one is killed on start.
  • WG-26413 Fixed: (Xbox One ADK) Some projects and property sheets are missing from installer.
  • WG-26413 Fixed: (Xbox One ADK) Buffer Security Check is not enabled (as per Xbox Requirements).
  • WG-26422 Fixed: MIDI parameters, including note velocity, have no effect on RTPCs when playing live with a device connected to the Authoring Tool.
  • WG-26424 Fixed: (Linux) Noise when playing back 48 kHz audio media with channel count larger than 2.
  • WG-26428 Fixed: "Inconsistent source status" error message and voices killed when play-pausing multiple sounds at once.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise