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There are two types of sound objects, namely Sound SFX and Sound Voice objects. It can sometimes be necessary to convert from one variety to the other, such as after a large audio file import operation where the files were mistakenly imported as the wrong type.
Audio source files for each type of sound object are stored in a specific folder, namely Voices and SFX. To convert from one sound object type to another, Wwise ensures to also move any associated source files between the different source folders. In the case of Sound Voice objects, however, Wwise will only move the reference language files.
The following operation cannot be undone. (Although, if the conversion is successful, you will be able to try to convert them back.) Be sure to have an up-to-date backup of your project in case you encounter problems during conversion.
To convert from one sound object type to another:
Within the Actor-Mixer Hierarchy, select the Sound SFX or Sound Voice objects you wish to convert.
Right-click to open the shortcut menu.
Click Convert to Sound SFX… / Convert to Sound Voice….
The Workgroup Operation - Convert to Sound SFX/Voice modal window appears, listing the sound object details such as the destination folder and the audio source path.
Click Continue to confirm the conversion to the other type of sound object.
The operation runs and the Process Log displays if the move was successful.