Table of Contents
Before you can use the Mixing Desk, you need to create a mixing session. Mixing sessions contain a series of busses and/or objects that are arranged within a type of mixing console. A series of sliders and property value controls are displayed for each bus and/or object in the mixing session so that you can fine-tune the audio mix of your game..
You can create mixing sessions in the following two places in Wwise:
The Sessions tab of the Project Explorer.
From within the Mixing Desk.
To create a mixing session from the Project Explorer:
In the Project Explorer, switch to the Sessions tab.
Under the Mixing Sessions heading, do one of the following:
Select a Work Unit or Virtual Folder and then click the Mixing Session icon in the Project Explorer toolbar.
Right-click a Work Unit or Virtual Folder and click New Child > Mixing Session from the shortcut menu.
A new mixing session is added to the Virtual Folder or Work Unit.
Replace the default name with one that best represents the mixing session.
Double-click the new mixing session to load it into the Mixing Desk.
You are now ready to populate the mixing session with busses and objects.
To create a new mixing session from the Mixing Desk:
In the Mixing Desk, click the Mixing Session Selector button (>>) and select New from the list.
The New Mixing Session dialog box opens.
Select the Work Unit into which you want to create the new mixing session.
In the Name field, replace the default name with one that best represents the mixing session.
The mixing session is created and you are ready to start populating it with busses and objects.