Table of Contents
The Property Editor displays all the properties associated with a particular project element within your project. You can load a particular object into the Property Editor by double-clicking the object in a number of different views, such as the Audio tab of the Project Explorer, the Contents Editor, and the Capture Log. You can load a Game Sync into the Property Editor by double-clicking any one of the following in the Game Syncs tab of the Project Explorer:
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Switch Group
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Switch
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State Group
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State
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Game parameter
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Trigger
To display a project element's properties from the Designer layout:
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In the Designer layout, do one of the following:
Double-click an object in the Audio tab of the Project Explorer.
Double-click a game sync in the Game Syncs tab of the Project Explorer.
The following occurs:
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The object's properties are displayed in the Property Editor.
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All child objects contained within the object or Game Sync are displayed in the Contents Editor.