Table of Contents
The Mixing Desk is the perfect tool to help you mix the different audio components of your game. You can connect to your game, start a capture session, and then monitor the activities of your audio while tweaking the individual properties for each object and bus within your mixing session in real time.
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By default in Wwise, you can switch to the Mixer layout by pressing F8. |
To mix audio using the Mixing Desk:
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Load a mixing session into the Mixing Desk.
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Connect to the game by clicking the Remote button on the toolbar.
The Remote Connection dialog box opens with a list of consoles that are currently running on the network.
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From the list, select the console to which you want to connect.
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Click Connect.
Wwise connects to the remote game console. The name of the game console appears in the toolbar.
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Click the Start Capture button, if not already selected, to begin the capture session.
You can now monitor the following activities of the audio in your game:
Icon
Activity
Description
Voice playback
Indicates when the object is being played. In the case of a bus, it indicates when a playing voice is being routed through the bus.
Ducking
Indicates whether a bus is being ducked.
Effect bypass
Indicates when an inserted Effect is being bypassed.
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With the game running, audition your audio.
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Use the following tools to fine-tune the mix in your game:
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Property sliders/faders - To modify the individual properties of the objects and busses in your mixing session, including volume, pitch, and Low-Pass Filter.
Shortcut menus - To access a set of commands specifically related to the selected property. For example, when you right-click one of the Effect slots (0-3), you can edit the properties of the inserted effect, set a new effect, bypass the Effect, and so on.
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Follow states - To follow the State changes made in game.
Tip At any time, you can double-click the name of the object, bus, State, or Game Parameter in one of the mixer strips to load the corresponding element into the Property Editor.
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