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Since the Wwise Meter Effect feeds a generic game parameter, any property that can be attached to an RTPC can be driven by side-chaining. For example, side-chaining can ride the gain of an EQ band to notch a certain frequency band. Other examples include driving the Threshold value of a compressor effect, modifying the LFO frequency of a Flanger Effect, or amplifying the distortion intensity of a FutzBox Lo-Fi Effect.
Wwise side-chaining is remarkably flexible and can be used for various applications. Above all, it's a powerful tool for controlling what a player should focus on in all situations.