Table of Contents
In your simulation you can use the property controls to do the following before and during playback:
Mix in real time to modify the volume, pitch, low pass property values. For more information about mixing these properties, refer to Defining Relative Properties (Volume, Pitch, LPF, HPF).
Modify positioning to modify the 2D or 3D sound or motion propagation properties. For more information about positioning, refer to Chapter 11, Defining Positioning.
To modify the properties directly in the Property or Event Editor, double-click the title bar of the module.