Table of Contents
In your simulation you can use the property controls to do the following before and during playback:
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Mix in real time to modify the volume, pitch, low pass property values. For more information about mixing these properties, refer to Defining Relative Properties (Volume, Pitch, LPF, HPF).
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Modify positioning to modify the 2D or 3D sound or motion propagation properties. For more information about positioning, refer to Chapter 11, Defining Positioning.
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Tip |
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To modify the properties directly in the Property or Event Editor, double-click the title bar of the module. |