Table of Contents
Wwise SDK 2018.1.11
|
Set the position of a game object. See AK::SoundEngine::SetPosition
.
Supported by
Graphical User Interface.
Arguments
Name | Type | Description |
---|---|---|
gameObject * | integer | Game Object identifier. |
position * | object | The 3D position to set for the game object. |
(Required *)
Arguments Details
gameObject
description : Game Object identifier.
type : integer
minimum : 0
maximum : 18446744073709551615
position
type : object
description : The 3D position to set for the game object.
Name | Type | Description |
---|---|---|
orientationFront * | object | Orientation of the listener. |
orientationTop * | object | Top orientation of the listener. |
position * | object | Position of the listener |
(Required *)
argsSchema / position / ...
orientationFront
type : object
description : Orientation of the listener.
Name | Type | Description |
---|---|---|
x * | number | X Position. |
y * | number | Y Position. |
z * | number | Z Position. |
(Required *)
argsSchema / position / ...
orientationTop
type : object
description : Top orientation of the listener.
Name | Type | Description |
---|---|---|
x * | number | X Position. |
y * | number | Y Position. |
z * | number | Z Position. |
(Required *)
argsSchema / position / ...
position
type : object
description : Position of the listener
Name | Type | Description |
---|---|---|
x * | number | X Position. |
y * | number | Y Position. |
z * | number | Z Position. |
(Required *)
Examples :
Setting the position of a game object
Sets the position of "gameObject" to "position/position" with the provided orientation.
Arguments:
Detailed JSON Schema
Arguments :
Options :
Response :
Document version : 1