Table of Contents
Wwise SDK 2018.1.11
|
ak.soundengine.stopAll
Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds will be stopped. See AK::SoundEngine::StopAll
.
Supported by
Graphical User Interface.
Arguments
Name | Type | Description |
---|---|---|
gameObject * | integer | Specify a game object to stop only playback associated to the provided game object ID. |
(Required *)
Arguments Details
gameObject
description : Specify a game object to stop only playback associated to the provided game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
Examples :
Stopping a currently playing content
Stops playing all the content associated with "gameObject".
Arguments:
{
"gameObject": 1122334
}
Result:
{}
Detailed JSON Schema
Arguments :
{
"type": "object",
"properties": {
"gameObject": {
"description": "Specify a game object to stop only playback associated to the provided game object ID.",
"type": "integer",
"minimum": 0,
"maximum": 18446744073709551615
}
},
"required": [
"gameObject"
],
"additionalProperties": false
}
Options :
{
"type": "object",
"properties": {},
"additionalProperties": false
}
Response :
{
"type": "object",
"properties": {},
"additionalProperties": false
}
Document version : 1