Table of Contents

Wwise SDK 2018.1.11

◆ SendPluginCustomGameData()

virtual AKRESULT AK::IAkGlobalPluginContext::SendPluginCustomGameData ( AkUniqueID  in_busID,
AkGameObjectID  in_busObjectID,
AkPluginType  in_eType,
AkUInt32  in_uCompanyID,
AkUInt32  in_uPluginID,
const void *  in_pData,
AkUInt32  in_uSizeInBytes 
pure virtual

Send custom game data to a plugin that resides on a bus (insert effect or mixer plugin). Data will be copied and stored into a separate list. Previous entry is deleted when a new one is sent. Set the data pointer to NULL to clear item from the list. This means that you cannot send different data to various instances of the plugin on a same bus.

AK_Success if data was sent successfully.
in_busID Bus ID
in_busObjectID Bus Object ID
in_eType Plug-in type (for example, source or effect)
in_uCompanyID Company identifier (as declared in the plug-in description XML file)
in_uPluginID Plug-in identifier (as declared in the plug-in description XML file)
in_pData The data blob
in_uSizeInBytes Size of data