Table of Contents

Wwise SDK 2018.1.11

◆ StopMIDIOnEventSync()

virtual AKRESULT AK::IAkGlobalPluginContext::StopMIDIOnEventSync ( AkUniqueID  in_eventID = AK_INVALID_UNIQUE_ID,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT 
pure virtual

Stops MIDI notes on all nodes that are referenced in the specified event in an action of type play, with the specified Game Object. Invalid parameters are interpreted as wildcards. For example, calling this function with in_eventID set to AK_INVALID_UNIQUE_ID will stop all MIDI notes for Game Object in_gameObjectID.

This function stops the MIDI notes without going through the message queue. In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the global engine hooks (see AK::IAkGlobalPluginContext::RegisterGlobalCallback). Use AK::IAkGlobalPluginContext::GetIDFromString() if you use event names (strings).
See also
in_eventID Unique ID of the Event
in_gameObjectID Associated game object ID