Table of Contents

Wwise SDK 2018.1.11

◆ PostMIDIOnEventSync()

virtual AKRESULT AK::IAkGlobalPluginContext::PostMIDIOnEventSync ( AkUniqueID  in_eventID,
AkGameObjectID  in_gameObjectID,
AkMIDIPost in_pPosts,
AkUInt16  in_uNumPosts 
pure virtual

Executes a number of MIDI Events on all nodes that are referenced in the specified Event in an Action of type Play. Each MIDI event will be posted in AkMIDIPost::uOffset samples from the start of the current frame. The duration of a sample can be determined from the sound engine's audio settings, via a call to AK::IAkGlobalPluginContext::GetAudioSettings.

This function executes the MIDI Events without going through the message queue. In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the global engine hooks (see AK::IAkGlobalPluginContext::RegisterGlobalCallback). Use AK::IAkGlobalPluginContext::GetIDFromString() if you use event names (strings).
See also
in_eventID Unique ID of the Event
in_gameObjectID Associated game object ID
in_pPosts MIDI Events to post
in_uNumPosts Number of MIDI Events to post