Table of Contents

Wwise SDK 2018.1.11

◆ GetGameObjectAuxSendValues()

AKRESULT __cdecl AK::SoundEngine::Query::GetGameObjectAuxSendValues ( AkGameObjectID  in_gameObjectID,
AkAuxSendValue out_paAuxSendValues,
AkUInt32 io_ruNumSendValues 

Get the environmental ratios used by the specified game object. To clear the game object's environments, in_uNumEnvValues must be 0.

See also
AK_Success if succeeded, or AK_InvalidParameter if io_ruNumEnvValues is 0 or out_paEnvironmentValues is NULL, or AK_PartialSuccess if more environments exist than io_ruNumEnvValues AK_InvalidParameter
in_gameObjectID Associated game object ID
out_paAuxSendValues Variable-size array of AkAuxSendValue structures (it may be NULL if no aux send must be set)
io_ruNumSendValues The number of Auxilliary busses at the pointer's address (it must be 0 if no aux bus is set)