Version

    Other Documentation

menu_open
Wwise SDK 2018.1.11

◆ SetScalingFactor()

AKRESULT __cdecl AK::SoundEngine::SetScalingFactor ( AkGameObjectID  in_GameObjectID,
AkReal32  in_fAttenuationScalingFactor 
)

Sets the scaling factor of a Game Object. Modify the attenuation computations on this Game Object to simulate sounds with a larger or smaller area of effect.

Returns
  • AK_Success when successful
  • AK_InvalidParameter if the scaling factor specified was 0 or negative.
Parameters
in_GameObjectID Game object identifier
in_fAttenuationScalingFactor Scaling Factor, 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise