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Example: Minigun

The Minigun example demonstrates how the sounds of a complex firearm can be simulated in a game by using Wwise.

To listen to the Minigun example:

  1. In the Sessions tab of the Project Explorer, go in the Soundcaster Sessions section, expand the Minigun Work Unit and double-click the Minigun Soundcaster session.

    The session is loaded into the Soundcaster.

  2. You can then do any of the following:

    • Play the “Play_Minigun” Event.

    • Play the “Stop_Minigun” Event.

    • Select a material from the list to hear the shells falling on different materials.


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