Wwise Unity Integration
Wwise Unity Integration Documentation
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. More...
|float||fadeTime = 0.5f|
|The number of seconds for fade ins and fade outs. More...
|UnityEngine.LayerMask||LayerMask = -1|
|Indicates which layers act as obstructers/occluders. More...
|float||maxDistance = -1.0f|
|The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. More...
|float||refreshInterval = 1|
|The number of seconds between obstruction/occlusion checks. More...
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.
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