Wwise Unity Integration Documentation
Build for iOS

To test your Unity application on an iOS device, you need to build and deploy your app to the device. When you execute Build or Build and Run in the Unity Editor, Unity generates an Xcode project based on the Unity scripts.


Unity does not yet support thumb instructions; therefore, employing thumb instructions is disabled in the Xcode project.

Building for release

The Wwise Integration library, libAkSoundEngine.a, normally contains all debug symbols. This makes the library very big. Make sure you strip the debug symbols by specifying the Stripping Level option in the Other Settings section of the (iOS) Player Settings. Normally, the integration should add between one and two MB to your game.