Table of Contents
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Classes
-
-
Wwise Unity Integration Documentation
|
Release Notes - Wwise Unity Integration 2017.1.0.6302.726
This release delivers the Wwise SDK update for Wwise 2017.1.0, and compatibility with Unity 2017.1.
Compatibility:
- Wwise SDK: 2017.1.0
- Unity: Unity 2017.1 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Mac
Windows
Unity 2017.1.0f3 Android
iOS
Linux
PS4
PS Vita
tvOS
UWP (Universal Windows Platform)
Xbox OneUnity 5.6.1p1 Switch Unity for Switch 1.0.1 (Unity 5.5.0p1 with Nintendo SDK 1.4.0)
New Features:
- Added several new features, as detailed in the New Features 2017.1 page.
Migration Notes:
- The Wii U platform is no longer supported.
- The functionality encompassing the auto-registration of
GameObject
's has been moved to the Unity Integration Extensions. See more details about this change in the Wwise Installation and Migration Guide. - There are a number of breaking changes made to the
AkCallbackManager
, which are detailed in the Important Migration Notes 2017.1 page.
Resolved Issues:
-
WG-27479: Made callback buffer size configurable via
AkInitializer
. - WG-30791: Added WwiseTypes. See Wwise Types for more information.
-
WG-31155: Fixed
AkMemSettings
andAkChannelConfig
so that their methods do not check for SoundEngine initialization. - WG-31735: Added hooks enabling users to easily extend or remove auto-registration of GameObjects. See Unity Integration Extensions for more information.
- WG-32348: Fixed XML parsing of SoundBanksInfo file.
-
WG-32657: Reduced memory allocations when using callback classes, and removed
foreach
statements. -
WG-33303: Added support for
AK_MusicPlaylistSelect
. - WG-34003: Installation procedure will not deactivate other native plugins in the project anymore.
Generated on Thu Jan 23 2020 10:26:13 for Wwise Unity Integration Documentation by
