Table of Contents

Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2017.1.0.6302.726

This release delivers the Wwise SDK update for Wwise 2017.1.0, and compatibility with Unity 2017.1.


  • Wwise SDK: 2017.1.0
  • Unity: Unity 2017.1 (Personal or Pro).
    Note: Important note: This integration has not been tested on Unity 4.
    Platforms: Wwise Unity Integration tested on:
    Unity 2017.1.0f3
    PS Vita
    UWP (Universal Windows Platform)
    Xbox One
    Unity 5.6.1p1
    Switch Unity for Switch 1.0.1 (Unity 5.5.0p1 with Nintendo SDK 1.4.0)

New Features:

Migration Notes:

  • The Wii U platform is no longer supported.
  • The functionality encompassing the auto-registration of GameObject's has been moved to the Unity Integration Extensions. See more details about this change in the Wwise Installation and Migration Guide.
  • There are a number of breaking changes made to the AkCallbackManager, which are detailed in the Important Migration Notes 2017.1 page.

Resolved Issues:

  • WG-27479: Made callback buffer size configurable via AkInitializer.
  • WG-30791: Added WwiseTypes. See Wwise Types for more information.
  • WG-31155: Fixed AkMemSettings and AkChannelConfig so that their methods do not check for SoundEngine initialization.
  • WG-31735: Added hooks enabling users to easily extend or remove auto-registration of GameObjects. See Unity Integration Extensions for more information.
  • WG-32348: Fixed XML parsing of SoundBanksInfo file.
  • WG-32657: Reduced memory allocations when using callback classes, and removed foreach statements.
  • WG-33303: Added support for AK_MusicPlaylistSelect.
  • WG-34003: Installation procedure will not deactivate other native plugins in the project anymore.