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Wwise Unity Integration Documentation
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Release Notes - Wwise Unity Integration 2017.2.3.6575.1037
This release delivers the Wwise SDK update for Wwise 2017.2.3.
Compatibility:
- Wwise SDK: 2017.2.3
- Unity: Unity 5.5, 5.6, 2017.1, 2017.2, and 2017.3 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
tvOS
Windows
Xbox OneUnity 2017.3.0f3 UWP (Universal Windows Platform) Unity 2017.3.0p3 Switch Unity for Nintendo Switch 3.1.2 (Unity 5.6.4 with NintendoSDK 3.5.2)
Resolved Issues:
- WG-36615: Fixed game object names appearing as IDs when connected to Editor.
-
WG-36636: Fixed
AkInitializer
issues in Editor and game. - WG-36817: Fixed default listener game object registration issues when playing/stopping scene in Editor.
- WG-36829: Fixed scene not marked as dirty by AkWwisePostImportCallbackSetup.cs.
-
WG-36867: Fixed the circular dependency between
AkGameObj
andAkAudioListener
initialization. - WG-36952: Fixed MSSpatial plug-in activation.
- WG-37021: Fixed loading SoundBanks from StreamingAssets folder in Editor.
- WG-37061: Fixed failure when deploying to Switch, iOS and tvOS for the first time.
-
WG-37065: Fixed possible crash in Wwise's
AK::SoundEngine::Term
, which could result in Unity Editor crash when stopping game. -
WG-37122: Fixed updating of aux sends when moving within a single
AkEnvironmentPortal
. - WG-37171: Fixed compilation error in AkAmbientInspector.cs in Unity 5.5.
Generated on Thu Jan 23 2020 10:26:13 for Wwise Unity Integration Documentation by
