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Wwise Fundamentals
The Project Hierarchy
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2021.1.8.7831
2019.2.14.7616
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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Table of Contents
Wwise SDK 2018.1.11
Wwise Help
Installation and Migration Guide
Wwise Fundamentals
Introducing Wwise
Integrating Audio in your Game
The Project Hierarchy
The Project Hierarchy
Understanding the Actor-Mixer Hierarchy
Audio Objects
Source Plug-ins
Building a Hierarchy of Audio Objects
Audio Objects - Roles and Responsibilities
Understanding the Interactive Music Hierarchy
Understanding the Master-Mixer Hierarchy
Understanding Events
What are Game Objects?
What are Game Syncs?
Creating Simulations
Profiling and Troubleshooting
Understanding SoundBanks
The Wwise Sound Engine
Listeners
Division of Tasks Between Designer and Programmer
Conclusion
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Integration
Other Documentation
Wwise Audio Lab
Chapter 3. The Project Hierarchy
Table of Contents
The Project Hierarchy
Understanding the Actor-Mixer Hierarchy
Audio Objects
Source Plug-ins
Building a Hierarchy of Audio Objects
Audio Objects - Roles and Responsibilities
Understanding the Interactive Music Hierarchy
Understanding the Master-Mixer Hierarchy
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