Table of Contents
Wwise is a project-based system, which means that all the audio and motion information related to a particular game for each and every platform will be in one project.
Within this project, you can do any and all of the following:
Manage the sound, voice, music, and motion assets in your game.
Define object properties and playback behaviors.
Create Events, both Action and Dialogue Events, that trigger audio and motion in game.
Create prototypes and simulations.
Troubleshoot and profile all aspects of the audio and motion in your project.
Projects also contain the SoundBanks that are generated for each platform and language version that you are creating for your game.