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Products
Wwise
Plug-Ins
Integrations
Services
Support
Creative Services
Discover
Wwise in AR/VR/MR
Wwise in Automotive
Wwise in Games
Wwise in Simulation
Wwise in LBE
Learn
Learn Wwise
Teach Wwise
Documentation
Videos
Samples
Wwise Resources
Community
Blog
Creators Directory
Q&A
Events
Powered by Wwise
Partners
Wwise Tour
Get
Download
Register My Project
Pricing
Licensing FAQ
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Wwise Fundamentals
Understanding Events
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Table of Contents
2019.2.8.7432
2019.1.10.7250
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2016.1.6 build 5926
2015.1.9 build 5624
Wwise SDK 2018.1.11
Wwise Help
Installation and Migration Guide
Wwise Fundamentals
Introducing Wwise
Integrating Audio in your Game
The Project Hierarchy
Understanding Events
Understanding Events
Action Events
Dialogue Events
Defining Event Scope
Integrating Events into your Game
Benefits of Using Wwise Events
Events - Roles and Responsibilities
What are Game Objects?
What are Game Syncs?
Creating Simulations
Profiling and Troubleshooting
Understanding SoundBanks
The Wwise Sound Engine
Listeners
Division of Tasks Between Designer and Programmer
Conclusion
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Integration
Chapter 4. Understanding Events
Table of Contents
Understanding Events
Action Events
Dialogue Events
Defining Event Scope
Integrating Events into your Game
Benefits of Using Wwise Events
Events - Roles and Responsibilities