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Busses

The Advanced Profiler - Busses tab displays information about each of the busses that are mixing or processing audio in the sound engine at any point in time.

[Note] Note
Non-mixing busses are not displayed. Refer to Mixing Versus Non-Mixing Busses for more information on the distinction between these two types of busses.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Bus

The name of the bus or Auxiliary Bus.

Game Objects

The type of game object this .

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Bus Volume

The output level of the bus as defined in the project's hierarchy. This value includes the volume levels of states, RTPCs, and Set Voice Volume Actions.

Mixer

The name of the mixer plug-in. Nothing is displayed if there is no mixer plug-in applied to the bus.

Mix Count

The number of inputs that are mixed together by the bus.

Effect 0..3

Indicates the Effects (0 to 3) types processed by the Bus.


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