Version
menu_open
Wwise SDK 2018.1.11
Audio Input Source Plug-in

About this plug-in

This plug-in allows sound designers to use audio from an external source, for example a network stream, or a microphone connected to the PC or console.

Integrating the plug-in

Aside from regular plug-in initialization (see Integration Details - Plug-Ins), integrating the Audio Input plugin requires the game to provide input audio data used by the various instances of the plug-in in the Wwise project. This is done through a callback mechanism, as exposed in AkAudioInputSourceFactory.h:

A very simple integration is demonstrated in the Microphone/AudioInput demo, using a microphone as the input. In the Integration Demo Wwise Project, a Sound Voice named Microphone uses the Audio Input plug-in as a source.

Note: In Wwise, the audio input plugin is fed with audio from the microphone input of the PC. If no microphone is connected, it will be silent.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise