Version
The game object passed to
AK::SpatialAudio::SetGameObjectInRoom
has not been previously registered to Spatial Audio as an emitter using
AK::SpatialAudio::RegisterEmitter
or as a listener using
AK::SpatialAudio::RegisterListener
.
Recommended resolution steps:
Profile the API calls the game is making by enabling the "API Calls" options of the Profiler Settings (Alt-G). Retest your scenario and check the parameters given to the function prior to this error.
Register the said game object as either an emitter or a listener, or both, to Spatial Audio using
AK::SpatialAudio::RegisterEmitter
and
AK::SpatialAudio::RegisterListener
respectively.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise