Table of Contents

Displaying a Project Element's Properties

The Property Editor displays all the properties associated with a particular project element within your project. You can load a particular object into the Property Editor by double-clicking the object in a number of different views, such as the Audio tab of the Project Explorer, the Contents Editor, and the Capture Log. You can load a Game Sync into the Property Editor by double-clicking any one of the following in the Game Syncs tab of the Project Explorer:

  • Switch Group

  • Switch

  • State Group

  • State

  • Game parameter

  • Trigger

To display a project element's properties from the Designer layout:

  1. In the Designer layout, do one of the following:

    • Double-click an object in the Audio tab of the Project Explorer.

    • Double-click a game sync in the Game Syncs tab of the Project Explorer.

    The following occurs:

    • The object's properties are displayed in the Property Editor.

    • All child objects contained within the object or Game Sync are displayed in the Contents Editor.