Table of Contents

Overview

The Property Editor is a collection of properties and behavior options that you can use to define the overall characteristics of a particular audio object or Game Sync in your project.

When an audio object is loaded into the Property Editor it will, depending on the object type, contain many of the following tabs:

[Note] Note

You can select which tabs to display in the Tab Preferences tab. Also, with the splitter buttons ( , ) you can choose to display two tabs in a split Property Editor panel.

When a Game Sync is loaded into the Property Editor, different properties will be displayed depending on the type of game sync you are editing. The following table describes which properties are displayed for each Game Sync:

Game Sync

Property Editor Contents

Switch Group

Name, notes, and Switch to Game Parameter value mappings.

Switch

Name and notes.

State Group

Name, notes, and transition settings between States.

State

Name, notes, and the copying of State values.

Game Parameter

Name; Notes; Built-in Parameters to bind to; Minimum, Maximum, and Default values for the Game Parameter; and Interpolation mode values.

Trigger

Name and notes.


[Note] Note

Since folders don't have any associated properties or behaviors, when they are loaded into the Property Editor, you will only be able to edit the folder's name and corresponding notes.