Table of Contents

virtual AKRESULT AK::IAkGlobalPluginContext::SetRTPCValue ( AkRtpcID  in_rtpcID,
AkRtpcValue  in_value,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT,
AkTimeMs  in_uValueChangeDuration = 0,
AkCurveInterpolation  in_eFadeCurve = AkCurveInterpolation_Linear,
bool  in_bBypassInternalValueInterpolation = false  
) [pure virtual]
See also:
SetRTPCValue
Parameters:
in_rtpcID  ID of the game parameter
in_value  Value to set
in_gameObjectID  Associated game object ID
in_uValueChangeDuration  Duration during which the game parameter is interpolated towards in_value
in_eFadeCurve  Curve type to be used for the game parameter interpolation
in_bBypassInternalValueInterpolation  True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate.