Table of Contents

Wwise Authoring Command Identifiers

Name Description Arguments
ActivateNextFloatingView Activates the next floating view.  
ActivatePreviousFloatingView Activates the previous floating view.  
CloseProject Closes the project.  
CloseView Closes the active view.  
Convert Shows the Convert dialog for the specified objects. objects - an array of objects
ConvertAllPlatform Convert the specified objects on all platforms. objects - an array of objects
ConvertCurrentPlatform Converts the specified objects on the specified platform. If not specified, it uses the current platform or current selected objects. platforms - an array of platforms (array of GUID string)
ConvertSFXToVoice Converts the specified objects to Sound Voice objects. objects - an array of objects
CopyGUIDsPathsToClipboard Copies the unique IDs (GUID) of the specified objects to clipboard. objects - an array of objects
CopyPathsToClipboard Copies the Wwise project paths of the specified objects to clipboard. objects - an array of objects
CopyShortIDsToClipboard Copies the short IDs (unsigned 32 bit) of the specified objects to clipboard. objects - an array of objects
CreateInGAC Creates the associated Nuendo objects for the specified objects using Game Audio Connect. objects - an array of objects
FindInProjectExplorerNoSyncGroup Finds the specified object in the Project Explorer (No Sync Group). objects - an array of objects
FindInProjectExplorerSyncGroup1 Finds the specified object in the Project Explorer (Sync Group 1). objects - an array of objects
FindInProjectExplorerSyncGroup2 Finds the specified object in the Project Explorer (Sync Group 2). objects - an array of objects
FindInProjectExplorerSyncGroup3 Finds the specified object in the Project Explorer (Sync Group 3). objects - an array of objects
FindInProjectExplorerSyncGroup4 Finds the specified object in the Project Explorer (Sync Group 4). objects - an array of objects
FocusNext Focus the next control in the current view.  
FocusPrevious Focus the previous control in the current view.  
GenerateAllSoundbanksAllPlatforms Generates all soundbanks on all platforms.  
GenerateAllSoundbanksAllPlatformsAutoClose Generates all soundbanks on all platforms (Progress dialog is closed automatically at the end of operation).  
GenerateAllSoundbanksCurrentPlatform Generates all soundbanks on the specified platform. If not specified, it uses the current platform. platforms - an array of platforms (array of GUID string)
GenerateAllSoundbanksCurrentPlatformAutoClose Generates all soundbanks on the specified platform. If not specified, it uses the current platform. (Progress dialog is closed automatically at the end of operation) platforms - an array of platforms (array of GUID string)
GenerateSelectedSoundbanksAllPlatforms Generates the specified soundbank objects on all platforms. objects - an array of objects
GenerateSelectedSoundbanksAllPlatformsAutoClose Generates the specified soundbank objects on all platforms (Progress dialog is closed automatically at the end of operation). objects - an array of objects
GenerateSelectedSoundbanksCurrentPlatform Generates the specified soundbank objects on the specified platform. If not specified, it uses the current platform or current selected objects. platforms - an array of platforms (array of GUID string)
GenerateSelectedSoundbanksCurrentPlatformAutoClose Generates the specified soundbank objects on the specified platform. If not specified, it uses the current platform or current selected objects. (Progress dialog is closed automatically at the end of operation). platforms - an array of platforms (array of GUID string)
GenerateSoundbanksWithCurrentSettings Generates soundbanks using the current SoundBank Manager settings (Progress dialog is closed automatically at the end of operation).  
Help Shows the Wwise Help.  
Inspect Inspects the specified objects. objects - an array of objects
InspectNext Inspects the next object inspected.  
InspectParent Inspect the parent of the currently inpected object.  
InspectPrevious Inspects the previous object inspected.  
LoadPreset Shows the Load Preset dialog for the active view.  
LoadSkin0 Load the first skin available alphabetically  
LoadSkin1 Load the second skin available alphabetically  
Mute Mutes the specified objects, or current selection if no object specified objects - an array of objects
NewProject Shows the New Project dialog.  
OpenContainingFolderSoundbank Opens a Windows Explorer window on the Containing folder of specified objects's soundbank files. objects - an array of objects
OpenContainingFolderWAV Opens a Windows Explorer window on the Containing folder of specified objects's wav files. objects - an array of objects
OpenContainingFolderWorkUnit Opens a Windows Explorer window on the Containing folder of specified objects's workunits. objects - an array of objects
OpenInExternalEditor Opens the specified objects in the first (index 0) External Editor. objects - an array of objects
OpenInExternalEditor1 Opens the specified objects in the second (index 1) External Editor. objects - an array of objects
OpenInExternalEditor2 Opens the specified objects in the third (index 2) External Editor. objects - an array of objects
OpenInExternalEditor3 Opens the specified objects in the fourth (index 3) External Editor. objects - an array of objects
OpenInExternalEditor4 Opens the specified objects in the fifth (index 4) External Editor. objects - an array of objects
OpenInGAC Opens the specified objects in Nuendo using Game Audio Connect. objects - an array of objects
OpenInWwiseWaveViewer Opens specified objects in the Wwise Wave Viewer. objects - an array of objects
OpenProject Shows the Open Project dialog.  
PinView Toggles the pin button for the active view.  
Redo Redos the last undone operation.  
ReloadCurrentSkin Reload the current user interface skin from disk. This is useful when implementing new skins.  
ResetAllMutes Resets all mutes currently active.  
ResetAllSolos Resets all solos currently active.  
SavePreset Shows the Load Preset dialog for the active view.  
SaveProject Saves the project.  
Search Put focus on the search box.  
SearchInCtrl Opens the search box in the currently active control.  
SetColor Shows the Color Picker dialog for the specific objects. objects - an array of objects
SetPropertySheetSplitModeColumn Set the property sheet split mode to columns  
SetPropertySheetSplitModeNo Set the property sheet split mode to not split  
SetPropertySheetSplitModeRow Set the property sheet split mode to rows  
ShowAudioFilesImporter Shows the Audio File Importer dialog.  
ShowBatchRename Shows the Batch Rename View, with the specified objects. objects - an array of objects
ShowControlSurfacesDlg Shows the Control Surfaces Settings dialog.  
ShowDetails Shows the details view with the specified objects. objects - an array of objects
ShowFileManager Shows the File Manager dialog.  
ShowGACSettings Shows the Nuendo Game Audio Connect setting.  
ShowKeyboardShortcuts Shows the Keyboard Shortcuts dialog.  
ShowLanguages Shows the Language Manager dialog.  
ShowLicenseMgr Shows the License Manager dialog.  
ShowListView Shows the Property Help View for a specified property. property - a pointer to a single CProp object.
ShowListView Shows the List View on the specified objects. objects - an array of objects
ShowMultiEditor Shows the Multi Editor view on the specified objects. objects - an array of objects
ShowMultiEditorLegacy Shows the Multi Edit dialog (Legacy) on the specified objects. objects - an array of objects
ShowPlatformManager Shows the Platform Manager dialog.  
ShowProfilerSettings Shows the Profiler Settings dialog.  
ShowProjectSettings Shows the Project Settings dialog.  
ShowReferenceView Shows the Reference View with the specified objects. objects - an array of objects
ShowRemoteConnections Shows the Remote Connections dialog.  
ShowSchematicView Shows the Schematic View on the specified objects. objects - an array of objects
ShowSourceEditor Shows the Source Editor on the specified objects. objects - an array of objects
ShowSourceEditor Converts the specified objects to Sound SFX objects. objects - an array of objects
ShowUserPreferences Shows the User Preferences dialog.  
ShowUserProjectSettings This is the description for ShowUserProjectSettings.  
ShowViewSettings Shows the view settings for the active view.  
Solo Solos the specified objects, or current selection if no object specified objects - an array of objects
StartStopCapture Stars a profiling capture, or stops it if already started.  
ToggleFollowCapture Toggles the follow capture time button in the tollbar.  
TransportDisableMonitor Disables the inclusion button in the transport.  
TransportDisableOriginal Disables the Original button in the transport.  
TransportDisplayRTPC Switch the Transport to display game parameters.  
TransportDisplayStates Switch the Transport to display states.  
TransportDisplaySwitches Switch the Transport to display switches.  
TransportDisplayTriggers Switch the Transport to display triggers.  
TransportEnableMonitor Enables the inclusion button in the transport.  
TransportEnableOriginal Enables the Original button in the transport.  
TransportPause Pauses the object currently in playback in the transport.  
TransportPin Pin the transport currently loaded object.  
TransportPlayDirectly Plays the object currently loaded in transport by bypassing properties that have an influence on the sound, such as the volume.  
TransportPlayStop Plays the object currently loaded in transport. If the playback is in progress, it stops the playback.  
TransportReset Resets the transport playback and internal states.  
TransportToggleMonitor Toggles the inclusion button in the transport.  
TransportToggleOriginal Toggles the Original button in the transport.  
Undo Undos the last operation in the queue.  
WorkgroupAddWAV Calls the Add command for the wav files associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupAddWWU Calls the Add command for the workunits associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupCheckoutWAV Calls the Checkout command for the wav files associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupCheckoutWWU Calls the Checkout command for the workunits associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupCommitWAV Calls the Commit command for the wav files associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupCommitWWU Calls the Commit/Submit command for the workunits associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupDiffWAV Calls the Diff command for the wav files associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupDiffWWU Calls the Diff command for the workunits associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupRevertWAV Calls the Revert command for the wav files associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupRevertWWU Calls the Revert command for the workunits associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupUpdateWAV Calls the Update command for the wav files associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects
WorkgroupUpdateWWU Calls the Update command for the workunits associated with the specified objects on the workgroup plug-in (Perforce, SVN, etc). objects - an array of objects