Table of Contents

AK::SoundEngine::DynamicSequence Namespace Reference

Classes

class   PlaylistItem
class   Playlist

Enumerations

enum   DynamicSequenceType { DynamicSequenceType_SampleAccurate, DynamicSequenceType_NormalTransition }

Functions

AkPlayingID __cdecl  Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
AKRESULT __cdecl  Close (AkPlayingID in_playingID)
AKRESULT __cdecl  Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Play specified Dynamic Sequence.
AKRESULT __cdecl  Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
AKRESULT __cdecl  Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Resume specified Dynamic Sequence.
AKRESULT __cdecl  Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
AKRESULT __cdecl  Break (AkPlayingID in_playingID)
  Break specified Dynamic Sequence. The sequence will stop after the current item.
AKRESULT __cdecl  GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
  Get pause times.
AKRESULT __cdecl  GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
Playlist *__cdecl  LockPlaylist (AkPlayingID in_playingID)
AKRESULT __cdecl  UnlockPlaylist (AkPlayingID in_playingID)

Detailed Description

Dynamic Sequence namespace

Remarks:
The functions in this namespace are thread-safe, unless stated otherwise.