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AKRESULT __cdecl AK::SoundEngine::RemoveListener ( AkGameObjectID  in_emitterGameObj,
AkGameObjectID  in_listenerGameObj  
)

Remove a single listener from a game object's set of active listeners. Calling this function will override the default set of listeners and in_emitterGameObj will now reference its own, unique set of listeners.

See also:
Parameters:
in_emitterGameObj  Emitter game object.
in_listenerGameObj  Listener game object IDs that will be deactivated for in_emitterGameObj. Game objects must have been previously registered.