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AKRESULT __cdecl AK::SoundEngine::GetContainerHistory ( AK::IWriteBytes in_pBytes  ) 

Saves the playback history of container structures. This function will write history data for all currently loaded containers and instantiated game objects (for example, current position in Sequence Containers and previously played elements in Random Containers).

Remarks:
This function acquires the main audio lock, and may block the caller for several milliseconds.
See also:
Parameters:
in_pBytes  Pointer to IWriteBytes interface used to save the history.