Table of Contents

AKRESULT __cdecl AK::SoundEngine::SetContainerHistory ( AK::IReadBytes in_pBytes  ) 

Restores the playback history of container structures. This function will read history data from the passed-in stream reader interface, and apply it to all currently loaded containers and instantiated game objects. Game objects are matched by ID. History for unloaded structures and unknown game objects will be skipped.

Remarks:
This function acquires the main audio lock, and may block the caller for several milliseconds.
See also:
Parameters:
in_pBytes  Pointer to IReadBytes interface used to load the history.