Table of Contents

Release Notes 2016.2.6

The following sections list and describe the changes to Wwise between version 2016.2.5 and version 2016.2.6.

Platform SDK Changes

  • PS4 SDK: PS4 VSI integration minimal support is now Visual Studio 2015.
  • Switch SDK: Updated SDK to 3.5.1.

Bug Fixes

  • WG-34210 Fixed: Memory corruption when routing mono to LFE bus and 2D positioning with panner enabled.
  • WG-34226 Fixed: Harmonizer Effect can generate illegal values in the audio signal under specific conditions.
  • WG-34237 Fixed: (PS4) Memory corruption when remote connecting to game with a multi-channel compressor.
  • WG-34284 Fixed: (Android) Division by zero on initialization on specific hardware (mobiistar, Nova, Play Spark).
  • WG-34349 Fixed: (PS4) Assert after failing to create hardware instance.
  • WG-34370 Fixed: (Xbox One) XMA unplayable if DecodeBank was previously used on the bank.
  • WG-34376 Fixed: Crash in Multi-Editor view while editing Wwise values.
  • WG-34378 Fixed: Null memory access crash report in the Game Object Profiler.
  • WG-34504 Fixed: Rare crash when unloading banks when using sample accurate transitions and media was duplicated across multiple banks.
  • WG-34643 Fixed: UnloadBank sometimes return wrong error code when AK::InitSettings::bUseSoundBankMgrThread was set to false.
  • WG-34648 Fixed: Possible crash in CAkLimiter::Remove() when running out of memory.
  • WG-34973 Fixed: (PS4) Memory leak in motion.
  • WG-35086 Fixed: (iOS 11) AAC decoder failure.
  • WG-35245 Fixed: (Android) Crankcase REV doesn't work in Unity on Android.