Table of Contents


A State is a Wwise element that provides an efficient and creative way to optimize your sound and music assets by giving you the flexibility to create different 'mixer snapshots' for the same sound, and apply these property changes globally in response to changes in the game. By changing the properties of audio or motion objects, you can creatively match the action in the game without adding new assets. This helps manage the corresponding objects for these alternatives and to streamline the organization of your objects.

States are organized into State Groups, which are representative of any variety of game situation. For example, the element could be the player's weapon arsenal, while the alternatives could be different types of weapons. You would assign each of the alternative objects to a corresponding Switch and these objects will play based on the Switch that is active in the game.

Descriptions for each of the State Group and State properties can be found in the following sections: