Version
Wwise SDK 2018.1.11
|
Set a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with SetDefaultListeners()
. Inactive listeners are not computed. See AK::SoundEngine::SetListeners
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
emitter * | integer | Emitter game object. |
listeners * | array | Array of listener game object IDs. Game objects must have been previously registered. |
(Required *)
description : Emitter game object.
type : integer
minimum : 0
maximum : 18446744073709551615
type : array
argsSchema / listeners / ...
maxItems : 4294967295
type : integer
minimum : 0
maximum : 18446744073709551615
description : Array of listener game object IDs. Game objects must have been previously registered.
Sets "listeners" as the list of active listeners for "gameObject".
Document version : 1
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