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delegate void AkTriggerBase::Trigger ( UnityEngine.GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

in_gameObject  in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Generated on Wed Jun 12 13:57:26 2019 for Wwise Unity Integration by  doxygen 1.6.3