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Wwise Unity Integration Documentation
Wwise Types

Wwise Types are a collection of classes that represent core objects within Wwise such as SoundBanks, Events, game parameters, States, and Switches. Each of these classes has an associated property drawer that allows users to easily select their required object. Wwise Types also contain a support class that represents the callback flags that can be sent to the sound engine when posting Events.

Here is an example script that uses a few Wwise Types:

public class WwiseTypesExample : UnityEngine.MonoBehaviour
{
public AK.Wwise.Bank MyBank = null;
public AK.Wwise.Event MyEvent = null;
public AK.Wwise.RTPC MyRTPC = null;
public void Awake()
{
MyBank.Load();
}
public void Start()
{
MyEvent.Post(gameObject);
}
private float CalculateMyValue()
{
return (float)System.Math.Sin(System.Math.PI * UnityEngine.Time.timeSinceLevelLoad);
}
public void Update()
{
MyRTPC.SetValue(gameObject, CalculateMyValue());
}
}

The above script automatically generates the following inspector:

WwiseTypesExampleScript.png

The following modifications can be made to the WwiseTypesExample class to use marker callbacks:

public AK.Wwise.CallbackFlags MyCallbackFlags = null;
public void Start()
{
MyEvent.Post(gameObject, MyCallbackFlags, EventCallback);
}
private void EventCallback(object cookie, AkCallbackType type, AkCallbackInfo info)
{
if (type == AkCallbackType.AK_Marker)
{
var markerInfo = info as AkMarkerCallbackInfo;
if (markerInfo != null)
{
// ...
}
}
}
CallbackFlagsPropertyDrawer.png

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