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Since the audio in your game will require different behaviors, you can choose between several different types of containers: Random, Sequence, Switch, and Blend. Each container type has different settings that you can use to define the playback behavior of sounds within the game.
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Represents |
Description |
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Random Container |
A group of one or more objects and/or containers that are played back in a random order. |
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Sequence Container |
A group of one or more objects and/or containers that are played back according to a specific order or playlist. |
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Switch Container |
A group of objects and/or containers that are organized into a series of Switches that correspond to the different alternatives that exist for a particular element in the game. The particular objects that are played depend on which Switch is active in the game. |
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Blend Container |
A group of one or more objects and/or containers that are played back simultaneously. The different objects within this container can be grouped into blend tracks where object properties are mapped to Game Parameter values using RTPCs. Crossfades can also be applied between objects within a blend track based on the value of a Game Parameter. |
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