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Wwise SDK 2018.1.11

◆ listenerID

AkGameObjectID AkAuxSendValue::listenerID

Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners).

Definition at line 596 of file AkTypes.h.


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