Wwise SDK 2019.1.11
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Public Member Functions | |
AkRoomID () | |
Default constructor. Creates an invalid ID. More... |
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AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. More... |
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AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID. More... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. More... |
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Public Member Functions inherited from AkSpatialAudioID | |
AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. More... |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. More... |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. More... |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. More... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More... |
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operator AkUInt64 () | |
Static Public Attributes | |
static const AkGameObjectID | OutdoorsGameObjID = (AkGameObjectID)-4 |
A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. More... |
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Additional Inherited Members | |
Public Attributes inherited from AkSpatialAudioID | |
AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().
Definition at line 129 of file AkSpatialAudioTypes.h.
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