Version

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Wwise SDK 2019.1.11
ak.wwise.core.audio.importTabDelimited Arguments Schema

Schema

{
"additionalProperties": false,
"required": [
"importLanguage",
"importOperation",
"importFile"
],
"type": "object",
"properties": {
"autoAddToSourceControl": {
"type": "boolean",
"description": "Determines if Wwise will automatically perform an Add or Checkout operation on the imported files with the source control. Defaults to false."
},
"importFile": {
"type": "string",
"description": "Location of tab-delimited import file. For using WAAPI on Mac, please refer to \\ref waapi_path_on_mac ."
},
"importLocation": {
"anyOf": [
{
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"type": "string",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01"
},
{
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"type": "string",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"pattern": "^\\\\",
"type": "string",
"description": "A project path to a Wwise object, including the category and the work-unit. For example: \\\\Actor-Mixer Hierarchy\\\\Default Work Unit\\\\New Sound SFX."
}
],
"description": "Object ID (GUID), name, or path used as root relative object paths."
},
"importOperation": {
"enum": [
"createNew",
"useExisting",
"replaceExisting"
],
"type": "string",
"description": "Determines how import object creation is performed. For each object created:\n- createNew: will create a new object; the object will be given the desired name if possible, otherwise a new unique name will be used.\n- useExisting: will use the object if it exists, updating the specified properties; otherwise it will create a new object. This is the default value.\n- replaceExisting: will create a new object; if an existing object has the same name then the existing object is destroyed."
},
"importLanguage": {
"type": "string",
"description": "Import language for audio file import (from among the project's defined languages, found in the WPROJ file LanguageList)."
}
}
}

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