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Wwise Unity Integration Documentation
AkEmitterObstructionOcclusion Class Reference

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. More...

Inherits AkObstructionOcclusion.

Public Attributes

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs. More...
 
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders. More...
 
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. More...
 
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks. More...
 

Detailed Description

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.


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