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The Capture Log Filter dialog box allows you to include or remove entries from the Capture Log based on a series of filter options, such as item type, Wwise object name, and scope.
Interface Element |
Description |
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Types | ||
Notifications |
Displays notifications from the sound engine. Notifications include the status of sound engine processing actions. Examples: Event plays. Delay starts. |
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Markers |
Displays audio file markers and Music Segment custom cues. |
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Events |
Displays both Action Events and Dialogue Events triggered by Wwise or the game engine. |
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Actions |
Displays Event Actions. |
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Properties |
Displays changes made to property values. |
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States |
Displays state changes. |
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Switches |
Displays Switch changes. |
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SoundBanks |
Displays SoundBank related information, including the name of the SoundBank. |
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Events Preparation |
Displays Events and Game Syncs that have been prepared using the
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Errors |
Displays any errors encountered by the sound engine. |
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Messages |
Displays any messages sent by the sound engine. Messages generally convey issues or special information. These can be programmed in the game engine. Examples: Unknown Event name. Main character walks. |
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MIDI Events |
Displays any MIDI Events played by the sound engine. Information derived from the MIDI file is displayed as per the MIDI tab's MIDI Events information and, especially, the Filters . In sum, it shows which channel (1 - 16), which Event (Note-on or Note-off), which note, and the Velocity. |
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API Calls |
Displays any API calls to the sound engine. These are listed in broad categories, which can be selected or cleared as desired, including the following: Each listed call gives the applicable function and, if any, the passed parameters. |
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Selects all Types in the list. |
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Clears the selection for all Types in the list. |
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Wwise Objects | ||
Hierarchy box |
Lists the selected Wwise object to display only notifications about it, its children, and related Events. |
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Opens the Project Explorer - Browser dialog box where you can select the object and any corresponding hierarchy to be included in the filter. |
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Include parents and busses |
Will include the notifications for all the hierarchical parents of the selected object and all the busses the children may be routed to. |
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Include game object relations |
Will include everything that occurs on the same game object as the selected object. For example, let's say that you have selected Sound A as the filtered object and it plays on a Game Object that already has Sound B playing. It will add all playback relations pertaining to Sound B on that Game Object in the Capture Log view. |
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Scope | ||
Global |
Displays entries that apply to all game objects. |
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Game object |
Only displays entries that apply to specific game objects. |
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Include playback relation |
Shows all notifications occurring in the same Event as the target objects, even if they don't apply to the target object directly. This shows all elements linked by a blue bullet. |
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Resets the dialog box to the default settings. |
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Filters the list according to the settings that you specified and closes the window. |
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Closes the Capture Log Filter dialog box without applying any of the changes you made to the filter settings. |
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Filters the list according to the settings that you specified. |
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