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Defining the Behaviors of Music Objects within Music Switch Containers

If you are re-using different parts of your music, your Switches or states may contain several of the same music objects. If this is the case, you will need to decide what the playback behavior of these common music objects will be when a State change occurs. Depending on the situation, you may want the music object to continue playing or to stop at the next sync point and restart from the beginning.

In the following illustration, the Stealth and Stress Switches are associated with the same child playlist (S2_Playlist). When the game switches from Stealth to Stress and vice versa, you have the option to continue playing the S2_Playlist or to stop the current Music Segment at the next sync point and restart the playlist from the beginning.

To define the playback behaviors of music objects within a Music Switch Container:

  1. Load a Music Switch Container into the Property Editor.

  2. In the Play Options group box, do one of the following:

    Select the Continue to play on Switch change option if you want to force the music object that is in both the source and destination Switches/States to continue playing during a change in Switch/State.

    Clear the Continue to play on Switch change option if you want the music object that is in both the source and destination Switches/States to stop playing at the next sync point and to start playing again from the beginning.

    [Note] Note

    You can define the exact sync point and use fades to make the transition seamless.


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