Wwise SDK 2019.1.11
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AkMonitorError.h
47 };
171 ErrorCode_AudioDeviceOverproduction, // WG-50522 - Unused, but removing it in a patch would break again the communication compatibility. Leaving it in the enum knowing it is useless.
179 };
185 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
186 AkPlayingID in_playingID, ///< Related Playing ID if applicable, AK_INVALID_PLAYING_ID otherwise
187 AkGameObjectID in_gameObjID ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
200 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
202 AkGameObjectID in_gameObjID = AK_INVALID_GAME_OBJECT, ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
203 AkUniqueID in_audioNodeID = AK_INVALID_UNIQUE_ID, ///< Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
207 /// Post a unicode monitoring message or error string. This will be displayed in the Wwise capture
215 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
217 AkGameObjectID in_gameObjID = AK_INVALID_GAME_OBJECT, ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
218 AkUniqueID in_audioNodeID = AK_INVALID_UNIQUE_ID, ///< Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
230 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
232 AkGameObjectID in_gameObjID = AK_INVALID_GAME_OBJECT, ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
233 AkUniqueID in_audioNodeID = AK_INVALID_UNIQUE_ID, ///< Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
242 AkUInt32 in_uErrorLevel = ErrorLevel_All, ///< ErrorLevel(s) to enable in output. Default parameters enable all.
243 LocalOutputFunc in_pMonitorFunc = 0 ///< Handler for local output. If NULL, the standard platform debug output method is used.
271 AKTEXT("Not enough memory in I/O pool to start stream"), // ErrorCode_CannotStartStreamNoMemory,
275 AKTEXT("Plug-in unsupported channel configuration"), // ErrorCode_PluginUnsupportedChannelConfiguration,
282 AKTEXT("Seek table required to seek in Vorbis sources. Please update conversion settings."), // ErrorCode_VorbisRequireSeekTable,
290 AKTEXT("Failed creating ATRAC9 decoder: no more ATRAC9 decoding channels available"), // ErrorCode_ATRAC9CreateDecoderFailedChShortage
296 AKTEXT("File header too large (due to markers or envelope)"), // ErrorCode_AudioFileHeaderTooLarge,
299 AKTEXT("Transition not sample-accurate due to mixed channel configurations"), // ErrorCode_TransitionNotAccurateChannel,
300 AKTEXT("Transition not sample-accurate due to source starvation"), // ErrorCode_TransitionNotAccurateStarvation,
302 AKTEXT("Play Failed"), // ErrorCode_PlayFailed, // Notification meaning the play asked was not done for an out of control reason
305 AKTEXT("Stinger could not be scheduled in this segment or was dropped"), // ErrorCode_StingerCouldNotBeScheduled,
306 AKTEXT("Segment look-ahead plus pre-entry duration is longer than previous segment in sequence"), // ErrorCode_TooLongSegmentLookAhead,
307 AKTEXT("Cannot schedule music switch transition in upcoming segments: using Exit Cue"), // ErrorCode_CannotScheduleMusicSwitch,
308 AKTEXT("Cannot schedule music segments: Stopping music"), // ErrorCode_TooManySimultaneousMusicSegments,
309 AKTEXT("Music system is stopped because a music playlist is modified"), // ErrorCode_PlaylistStoppedForEditing
310 AKTEXT("Rescheduling music clips because a track was modified"), // ErrorCode_MusicClipsRescheduledAfterTrackEdit
314 AKTEXT("Error while computing virtual source elapsed time"), // ErrorCode_CannotPlaySource_TimeSkip,
321 AKTEXT("Invalid XMA data - Make sure data is allocated from APU memory and is aligned to 2K."), // ErrorCode_InvalidXMAData
325 AKTEXT("Plug-in version doesn't match sound engine version. Please ensure the plug-in is compatible with this version of Wwise"), //ErrorCode_PluginVersionMismatch
335 AKTEXT("Selected node not available. Make sure the structure associated to the event is loaded or that the event has been prepared"), // ErrorCode_SelectedNodeNotAvailablePlay,
347 AKTEXT("Cannot seek in sound that is within a continuous container with special transitions"), // ErrorCode_CannotSeekContinuous
350 AKTEXT("Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownGameObject,
352 AKTEXT("Unknown emitter game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownEmitter,
353 AKTEXT("Unknown listener game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownListener,
357 AKTEXT("Unknown emitter game object ID on event. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownGameObjectEvent
358 AKTEXT("The requested game object for an event was not registered as an emitter. Make sure the game object is registered as an emitter before using it to post an event."), // ErrorCode_GameObjectIsNotEmitterEvent
362 AKTEXT("Audio command queue is full, blocking caller. Reduce number of calls to sound engine or boost command queue memory."), // ErrorCode_CommandQueueFull
363 AKTEXT("Audio command is too large to fit in the command queue. Break the command in smaller pieces."), //ErrorCode_CommandTooLarge
365 AKTEXT("Failed creating XMA decoder: no more XMA voices available"), // ErrorCode_XMACreateDecoderLimitReached
366 AKTEXT("Failed seeking in XMA source: stream buffer is smaller than XMA block size"), // ErrorCode_XMAStreamBufferTooSmall
368 AKTEXT("Triggered a note-scoped or playing-instance-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope."), // ErrorCode_ModulatorScopeError_Inst
369 AKTEXT("Triggered a game-object-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope."), // ErrorCode_ModulatorScopeError_Obj
373 AKTEXT("Seek table required to seek in Opus sources. Please update conversion settings."), // ErrorCode_OpusRequireSeekTable,
379 AKTEXT("Number of Resume and/or Play-From-Beginning virtual voices has reached warning limit (see Project Settings > Log tab). There may be some infinite, leaked voices.") , // ErrorCode_VirtualVoiceLimit
381 AKTEXT("AK::SoundEngine::AddOutput()/ReplaceOutput() - Device ShareSet not found in Init bank."), //ErrorCode_AudioDeviceShareSetNotFound
386 AKTEXT("The Output Device specified by AddOutput() or Init() could not be initialized."), //ErrorCode_AudioDeviceInitFailure
387 AKTEXT("ReplaceOutput could not properly remove old output device."), // ErrorCode_AudioDeviceRemoveFailure
389 AKTEXT("Device ID not recognized by platform or is disabled."), // ErrorCode_AudioDeviceNotValid
391 AKTEXT("Audio Device Overproduction."), // ErrorCode_AudioDeviceOverproduction (unused, see WG-50522)
@ ErrorCode_CannotScheduleMusicSwitch
Definition: AkMonitorError.h:89
@ ErrorCode_FeedbackVoiceStarving
Definition: AkMonitorError.h:119
@ ErrorCode_OpusCreateDecoderFailed
Definition: AkMonitorError.h:156
@ ErrorCode_PluginProcessingFailed
Definition: AkMonitorError.h:61
void(* LocalOutputFunc)(ErrorCode in_eErrorCode, const AkOSChar *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID, AkGameObjectID in_gameObjID)
Function prototype of local output function pointer.
Definition: AkMonitorError.h:182
@ ErrorCode_TooLongSegmentLookAhead
Definition: AkMonitorError.h:88
@ ErrorCode_StreamingSourceStarving
Definition: AkMonitorError.h:100
@ ErrorCode_PluginUnsupportedChannelConfiguration
Definition: AkMonitorError.h:58
@ ErrorCode_TooManySimultaneousMusicSegments
Definition: AkMonitorError.h:90
@ ErrorCode_VorbisRequireSeekTable
Definition: AkMonitorError.h:65
@ ErrorCode_CannotStartStreamNoMemory
Definition: AkMonitorError.h:54
@ ErrorCode_CannotSeekContinuous
Definition: AkMonitorError.h:129
@ ErrorCode_AudioDeviceOverproduction
Definition: AkMonitorError.h:171
@ ErrorCode_ATRAC9LoopSectionTooSmall
Definition: AkMonitorError.h:76
@ ErrorCode_PluginVersionMismatch
Definition: AkMonitorError.h:107
@ ErrorCode_AudioFileHeaderTooLarge
Definition: AkMonitorError.h:79
AKSOUNDENGINE_API AKRESULT SetLocalOutput(AkUInt32 in_uErrorLevel=ErrorLevel_All, LocalOutputFunc in_pMonitorFunc=0)
@ ErrorCode_PluginInitialisationFailed
Definition: AkMonitorError.h:60
@ ErrorCode_PlaylistStoppedForEditing
Definition: AkMonitorError.h:91
@ ErrorCode_SelectedChildNotAvailable
Definition: AkMonitorError.h:112
@ ErrorCode_ModulatorScopeError_Inst
Definition: AkMonitorError.h:149
@ ErrorCode_TransitionNotAccurateChannel
Definition: AkMonitorError.h:82
@ ErrorCode_IncompatibleIOSettings
Definition: AkMonitorError.h:56
@ ErrorCode_InsufficientSpaceToLoadBank
Definition: AkMonitorError.h:124
@ ErrorCode_CannotPlaySource_VirtualOff
Definition: AkMonitorError.h:95
@ ErrorCode_MediaDuplicationLength
Definition: AkMonitorError.h:173
@ ErrorCode_CannotPlaySource_Create
Definition: AkMonitorError.h:94
@ ErrorCode_BankUnloadFailed
Definition: AkMonitorError.h:122
@ ErrorCode_StingerCouldNotBeScheduled
Definition: AkMonitorError.h:87
const AkOSChar * s_aszErrorCodes[Num_ErrorCodes]
@ ErrorCode_XMAStreamBufferTooSmall
Definition: AkMonitorError.h:147
@ ErrorCode_ModulatorScopeError_Obj
Definition: AkMonitorError.h:150
@ ErrorCode_UnknownGameObjectEvent
Definition: AkMonitorError.h:137
@ ErrorCode_AudioDeviceRemoveFailure
Definition: AkMonitorError.h:168
@ ErrorCode_AudioDeviceShareSetNotFound
Definition: AkMonitorError.h:162
@ ErrorCode_GameObjectIsNotEmitterEvent
Definition: AkMonitorError.h:138
@ ErrorCode_ExternalSourceNotResolved
Definition: AkMonitorError.h:140
@ ErrorCode_ATRAC9CreateDecoderFailedChShortage
Definition: AkMonitorError.h:73
@ ErrorCode_TransitionNotAccurateStarvation
Definition: AkMonitorError.h:83
@ ErrorCode_xWMACreateDecoderFailed
Definition: AkMonitorError.h:70
@ ErrorCode_ATRAC9CreateDecoderFailed
Definition: AkMonitorError.h:72
@ ErrorCode_CommandQueueFull
Definition: AkMonitorError.h:143
@ ErrorCode_XMADecoderSourceStarving
Definition: AkMonitorError.h:101
@ ErrorCode_NotEnoughMemoryToStart
Definition: AkMonitorError.h:164
@ ErrorCode_ErrorWhileLoadingBank
Definition: AkMonitorError.h:123
AKSOUNDENGINE_API AkTimeMs GetTimeStamp()
@ ErrorCode_AudioDeviceNotFound
Definition: AkMonitorError.h:169
@ ErrorCode_PluginMediaUnavailable
Definition: AkMonitorError.h:59
@ ErrorCode_GameObjectIsNotListener
Definition: AkMonitorError.h:135
@ ErrorCode_OpusRequireSeekTable
Definition: AkMonitorError.h:154
@ ErrorCode_AudioDeviceNotValid
Definition: AkMonitorError.h:170
@ ErrorCode_CannotPlaySource_InconsistentState
Definition: AkMonitorError.h:97
@ ErrorCode_SelectedNodeNotAvailable
Definition: AkMonitorError.h:113
@ ErrorCode_SelectedNodeNotAvailablePlay
Definition: AkMonitorError.h:117
@ ErrorCode_XMADecodingError
Definition: AkMonitorError.h:102
@ ErrorCode_XMACreateDecoderLimitReached
Definition: AkMonitorError.h:146
@ ErrorCode_GameObjectIsNotEmitter
Definition: AkMonitorError.h:136
@ ErrorCode_InvalidAudioFileHeader
Definition: AkMonitorError.h:78
@ ErrorCode_LowerEngineCommandListFull
Definition: AkMonitorError.h:126
@ ErrorCode_CannotPlaySource_TimeSkip
Definition: AkMonitorError.h:96
@ ErrorCode_SelectedMediaNotAvailable
Definition: AkMonitorError.h:114
@ ErrorCode_VirtualVoiceLimit
Definition: AkMonitorError.h:160
@ ErrorCode_PluginExecutionInvalid
Definition: AkMonitorError.h:62
@ ErrorCode_AudioDeviceInitFailure
Definition: AkMonitorError.h:167
@ ErrorCode_CodecNotRegistered
Definition: AkMonitorError.h:106
@ ErrorCode_UnknownGameObject
Definition: AkMonitorError.h:132
@ ErrorCode_SourcePluginNotFound
Definition: AkMonitorError.h:158
AKSOUNDENGINE_API AKRESULT PostCode(ErrorCode in_eError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID, AkGameObjectID in_gameObjID=AK_INVALID_GAME_OBJECT, AkUniqueID in_audioNodeID=AK_INVALID_UNIQUE_ID, bool in_bIsBus=false)
@ ErrorCode_ATRAC9ClearContextFailed
Definition: AkMonitorError.h:75
@ ErrorCode_MusicClipsRescheduledAfterTrackEdit
Definition: AkMonitorError.h:92
@ ErrorCode_ATRAC9DecodeFailed
Definition: AkMonitorError.h:74
@ ErrorCode_VorbisDecodeError
Definition: AkMonitorError.h:67
@ ErrorCode_FileFormatMismatch
Definition: AkMonitorError.h:141
@ ErrorCode_PluginNotRegistered
Definition: AkMonitorError.h:105
@ ErrorCode_PluginAllocationFailed
Definition: AkMonitorError.h:63
@ ErrorCode_SeekAfterEndOfPlaylist
Definition: AkMonitorError.h:152
AKSOUNDENGINE_API AKRESULT PostString(const char *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID, AkGameObjectID in_gameObjID=AK_INVALID_GAME_OBJECT, AkUniqueID in_audioNodeID=AK_INVALID_UNIQUE_ID, bool in_bIsBus=false)
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