Version

menu_open
Wwise SDK 2019.1.11

◆ diffraction

AkReal32 AkDiffractionPathInfo::diffraction

Calculated total diffraction from this path, normalized to the range [0,1] The diffraction amount is calculated from the sum of the deviation angles from a straight line, of all angles at each nodePoint.
Depending on the spatial audio initialization settings, this value is applied internally, by spatial audio, to the obstruction or built-in parameter of the emitter game object.

See also

Definition at line 333 of file AkSpatialAudio.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise