Version
Wwise SDK 2019.1.11
|
Set a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with SetDefaultListeners()
. Inactive listeners are not computed. See AK::SoundEngine::SetListeners
.
Name | Type | Description |
---|---|---|
listeners * | array | Array of listener game object IDs. Game objects must have been previously registered. |
listeners [...] | integer | A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
emitter * | integer | Emitter game object. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise